![]() He expanded the forest to 20 locations that you can’t map reasonably even with Trizbort, and there’s only two locations that seem to be of any worth. The most immediately obvious change is outdoors. Certainly we’ve seen many cases so far where mainframe games were tinkered with for years after their creation, and the “official” (and typically only) version used for play is the last one. I am extremely curious if this is a case of the creation running wild too early that is, Don Woods was still in the process of writing and never intended the 350 point version to be the canonical one. Consequently, as Jesse Silverman points out in a comment, this really should be considered a 1978 game. Even though the game has a date of 1995 on the Interactive Fiction Archive, this seems to be simply the year Woods ported the code from FORTRAN to C. ![]() This is directly from the source code of the 430-point version of Adventure made by Don Woods. * 20-TREASURE VERSION (REV 2) BY DON WOODS, AUGUST 1978 * 15-TREASURE VERSION (ADVENTURE) BY DON WOODS, APRIL-JUNE 1977 * HISTORY: ORIGINAL IDEA & 5-TREASURE VERSION (ADVENTURES) BY WILLIE CROWTHER We’ve seen so far modifications of the 350-point Crowther and Woods Adventure (both minor and major) as well as a made-from-scratch reimagining.īut what if one of the original authors wasn’t done yet? Even though the main window is a faithful port, there’s a nice tutorial alongside as well as bonus images that resemble modern Achievements. The famous axe-throwing dwarf, from AMC’s version of 350-point Adventure ported by Rick Adams.
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